Category: Spaceborn

Planets

Posted on October 23, 2019  in Spaceborn

A look at the new procedurally generated planets.

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Category: Spaceborn

Merry Christmas and Happy New Year!

Posted on December 29, 2018  in Spaceborn

The game are moving along slowly, been working on navigation and inventory.

Here is the current draft.

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Category: Spaceborn

Spaceborn

Posted on October 1, 2018  in Spaceborn

So since last year i’ve moved my work over to Godot Engine, third times the charm right? ūüėČ

I have online functionality working but it needs a lot of refining.

I have random generated solarsystems, basic funcionallity that is. not sure if im going to make them huge or small..

Make sure to checkout trello, i will update it as much as i can.

 

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Category: Spaceborn

Testing Unity

Posted on July 2, 2017  in Spaceborn

 

Hello!

I have move some of the functionallity for my game over to unity for test.

its not accually that much that needs to be rewritten ūüėõ

24ec62200c80611dcb600f1f79049929

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Category: Spaceborn

Trello

Posted on May 22, 2017  in Spaceborn

I updated Trello to show the todo list for Space Born!

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Category: Spaceborn

Item Generation

Posted on April 27, 2017  in Spaceborn

Trying out item generation in the game

itemtest4

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Category: Spaceborn

Name Generator

Posted on April 24, 2017  in Spaceborn

Trying out my name, rarity and quality generator, still needs some work ūüôā

itemtest3

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Category: Spaceborn

Trying to figure out

Posted on April 18, 2017  in Spaceborn

Im trying to figure out the flow of the game.

Here is a mindmap i did today!

itemv2

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Category: Spaceborn

Update!

Posted on April 16, 2017  in Spaceborn

Hello guys!

I have started to work on inventory and storage, after that i need to get some stations up so i can do some basic stores for the npc’s to start trading.

So i have been working on this shader so i can use normal maps on the planets to begin with, so now they will lit up by the sun! I will add all the space objects in due time.

This is good, becous now i can add light effects to the weapons and other things! But that is not priority ūüôā

normalmapsingame2

I have also worked on a window system!

windowsystem

 

Here is another example of normal maps in gamemaker

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Category: Spaceborn

The new project called Spaceborn

Posted on March 19, 2017  in Spaceborn

So this time around im making a space game as my third project.

I will quote the core mechanics and gameflow from the GDC.

Core Features

  • 2d top down hardcore space ‚ÄĚrpg survival‚ÄĚ game.
  • Huge Universe (Procedual Generated).
  • Fighting, Manufacturing, Mining, Trading, Pirateing.
  • Smart NPC Slaves.
  • Exploration.
  • Wounders.
  • Multiplayer Online Game.
  • Procedual Generated Story Missions.
  • Set up trade routes and lets your npc slaves trade for you.
  • Base building in space and on planets.
  • Planetary Landing.
  • Resistances to weapon types.
  • Player driven economy

Game flow

‚ÄúThe game will have a procedual generated universe. Where the player can choose different path to glory and fame. The game will reward players who explore ancient civilizations and mysteries. You can travel to a distant star and trade with the inhabitants and when you are on your way back you are getting attacked by another player who choose the way of the pirate and they shoot you down destroying your ship and taking all your loot. And you are left with starting over from the beginning if you did not have insurance on your ship. There will be different regions controlled by factions who will protect you against piracy but there reach only go so far, the universe is huge.‚Ä̬†

screen

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